In Windows Phone application (known today as Windows Phone Silverlight 8.0/8.1) I would do something like this:
public void SomeMethod()
{
var localizedString1 = AppResources.MyFirstSring;
var localizedString2 = AppResources.AnotherString;
}
In the new universal apps the story is a bit different:
- Only strings are allowed in the resource files (which are .resw instead of .resx)
- Using a directory for each supported language (i.e. Strings\en-US\)
- Access to localized strings is string based
Luckily a co-worker of mine has put together a T4 template that fixes this problem (thanks Noam):
<#@ template debug="false" hostspecific="true" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ assembly name="System.Xml" #>
<#@ assembly name="System.Xml.Linq" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Xml.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
<# string str = this.Host.ResolvePath("strings\\en-us\\Resources.resw");
System.Xml.Linq.XElement resXml = System.Xml.Linq.XElement.Load(str); // Read a data file here. "%aaa%/string/en-us/Resources.resw"
IEnumerable<XElement> appElement = (from dataElements in resXml.Descendants("data") select dataElements); #>
using Windows.ApplicationModel.Resources;
namespace UniversalApp
{
public class StringsResourceManager
{
private static readonly ResourceLoader _resourceLoader = new ResourceLoader();
public StringsResourceManager()
{
}
<# foreach (var element in appElement) { #>
public static string <#= element.Attribute("name").Value.Replace(".","_")#>
{
get
{
return _resourceLoader.GetString("<#= element.Attribute("name").Value#>");
}
}
<# } #>
}
}
Using the class created from this template I can get from this:
public void SomeMethod()
{
var resourceLoader = new ResourceLoader();
var string1 = resourceLoader.GetString("MyFirstSring");
var string2 = resourceLoader.GetString("AnotherString");
}
To this:
public void SomeMethod()
{
var string1 = StringsResourceManager.MyFirstSring;
var string2 = StringsResourceManager.AnotherString;
}
Happy coding…
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